" Structural models
for Interactive Drama"
COmputational Semiotics for Games and New Media (COSIGN)
We are designing computer programs for
Interactive Drama, where the audience can act to modify the story while
the computer responds to these acts and maintains the narrative nature
of the experience.
Such computer based Interactive Drama requires
narrative models able to both simulate the narrative on a deep level,
and allow the user to interact with it.
We discuss in this paper the extent to which
structuralist models are useful for this purpose. Then, we describe our
own computer model and its structuralist sources. Finally we discuss the
limits of Structuralism for our model.
From AI to narrative